Gaming is developing into one of the key growth segments in India with the country having majourity of its population as youth. The market for gaming development in India is expected to witness growth of 30% and reach INR 19.4 bn by 2014. Mobile gaming is currently dominating the market with 57% share in the total Indian gaming market.
report provides a global overview of the gaming market Maglia Personalizzate , with respective shares of console, PC, mobile and online segments and also the market share of major regions of gaming across the world. It provides a snapshot of the Indian gaming market including all segments - mobile, online, console and PC gaming. It provides a quick overview of the market with estimated market size Maglia Marcelo Brozovic , growth rate and developments of each segment as well. An analysis of drivers reveals that increase in disposable income, favourable demographics, cost competitiveness, proliferation of internet, increasing PC & mobile penetration and growth in mobile value added services is driving growth in this sector. The key challenges identified include manpower shortage and management Maglia Tommaso Berni , high piracy rate, poor broadband quality, high duty rates in consoles, handset compatibility and revenue sharing issues in mobile gaming.
Future trends identified include localization of content, 3D games gaining ground Maglia Ivan Perisic , service providers raking higher revenues, online gaming becoming popular for social networking sites, creation of gaming zones cyber cafe chains, rise in popularity of massively multiplayer online game (MMOGs), gaming companies organising gaming competitions and DTH operators tying up with gaming companies.
The competitive landscape identifies major game development companies and gaming portals in India including their business overview and work portfolio. The report also provides details of the acquisitions and key developments in the et Analysis
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Gaming Industry in India 2010
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Victor Gorham Submitted 2016-10-24 08:28:05 Education isn't any exception to the evolution of technology and a new learning teaching method has taken place however, not within classroom walls but within cyberspace.
eLearning provides exactly the same teaching course made available from the traditional schools but it is powered by probably the most information packed medium today, the Internet. Through this, students can study online and their progress are monitored through an application software called online Learning Management System.
This learning managing system is utilized in education, administration and corporate setup due to its multiple functions. It's utilized by colleges and universities to assess and monitor their learning progress of their students who're taking online courses. This method can be utilized by corporate companies in training their existing workforce and would be employees. In corporate training Maglia Mauro Icardi , this method guides the employee through some training program up to designating them to their suitable position on the basis of the assessment of the reports gathered.
The web learning management software represented $860 M market in 2009, this consists of 60 different providers. The six biggest LMS product companies constitute roughly 50% of the total, smaller product vendors, training outsourcing firm, consulting firms and enterprise resource planning vendors completes the market.
The training managing system sounds very promising but in line with the survey conducted by American Society for Training and Development or ASTD and the E-Learning Guild Maglia Samir Handanovic , respondents say they are unsatisfied with LMS. The amount of unsatisfied purchasers of the system doubled while those that were very satisfied decrease by 25%. Many clients of the online learning managing system aren't contented with the device they've acquired and they seek advanced versions of their earlier purchased program. Almost a quarter of buyers designed to replace and buy a new LMS or outsource their LMS functionality over another 12 months. Probably the online learning managing system could not meet the necessity of the education industry; perhaps something is missing from it.
Your competitors is tough nowadays consumers are buying a "complete package" in the products and services they need to purchase. The learning managing system can not be viewed as a whole package. Unfortunately even when the LMS has a wide variety of function it still lacks something: It cannot provide a unique learning content. The advent of Learning Content Management System can not be stopped, LCMS it is really a more advance version of LMS, it has the same function of its prototype system however it can produce, store, reuse learning content from a central object repository.
The newly developed Learning Content Managing System has been accepted in the internet learning industry but it really has a great deal to prove for this to be